<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Ramp Champ: Multi-ramp skeebal&#8230;</title>
	<atom:link href="http://iphonetiny.com/ramp-champ-multi-ramp-skeebal/feed/" rel="self" type="application/rss+xml" />
	<link>http://iphonetiny.com/ramp-champ-multi-ramp-skeebal/</link>
	<description>Tiny reviews for tiny apps</description>
	<lastBuildDate>Sun, 22 Aug 2010 00:54:35 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Craig Grannell</title>
		<link>http://iphonetiny.com/ramp-champ-multi-ramp-skeebal/#comment-1622</link>
		<dc:creator>Craig Grannell</dc:creator>
		<pubDate>Wed, 10 Feb 2010 10:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://iphonetiny.com/ramp-champ-multi-ramp-skeebal/#comment-1622</guid>
		<description>I know the strength isn’t arbitrary, but it often feels like it is. I probably put in five hours or more of play time into the game, and I couldn’t get consistent accuracy, whereas I nailed Paper Toss and similar flick games in a few minutes.</description>
		<content:encoded><![CDATA[<p>I know the strength isn’t arbitrary, but it often feels like it is. I probably put in five hours or more of play time into the game, and I couldn’t get consistent accuracy, whereas I nailed Paper Toss and similar flick games in a few minutes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ged Maheux</title>
		<link>http://iphonetiny.com/ramp-champ-multi-ramp-skeebal/#comment-1620</link>
		<dc:creator>Ged Maheux</dc:creator>
		<pubDate>Wed, 10 Feb 2010 02:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://iphonetiny.com/ramp-champ-multi-ramp-skeebal/#comment-1620</guid>
		<description>Flick speed / ball power isn&#039;t arbitrary in Ramp Champ. Roughly, distance / speed = power. Flick the entire length of the ramp quickly and the ball goes further. Flick slower and the ball has less power.

As with all things, practice makes perfect in Ramp Champ.</description>
		<content:encoded><![CDATA[<p>Flick speed / ball power isn&#8217;t arbitrary in Ramp Champ. Roughly, distance / speed = power. Flick the entire length of the ramp quickly and the ball goes further. Flick slower and the ball has less power.</p>
<p>As with all things, practice makes perfect in Ramp Champ.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

